AI Insights · Timothy · April 2022
Top 5 Roguelike Games in El Salvador: Q1 2022 Performance
Discover the performance metrics of the top 5 Roguelike games in El Salvador for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 Roguelike games in El Salvador showed varied performance across downloads, revenue, and active users. Below is a detailed analysis of each game's performance, based on data from Sensor Tower.
Hero Wars: Alliance RPG experienced a significant increase in weekly downloads, peaking at 3.1K in the week of March 7. Weekly revenue saw fluctuations, with a high of approximately $379 in mid-January and a subsequent decline to around $95 by the end of March. Active users peaked at 4.3K in early March, before dropping to around 1.6K by the end of the quarter.
RAID: Shadow Legends maintained a relatively stable download rate, averaging around 250 downloads per week, with a peak of 408 in early January. Revenue peaked at about $330 at the beginning of the year but gradually declined, stabilizing around $76 by the end of March. Active users remained steady, fluctuating between 450 and 615 throughout the quarter.
Looney Tunes™ World of Mayhem had a consistent download rate, averaging around 220 downloads per week, with a peak of 340 in late January. Revenue showed minor fluctuations, peaking at approximately $90 in late December and ending the quarter around $50. Active users saw a gradual decline from 778 in late January to 540 by the end of March.
Soul Knight had a steady download rate, averaging around 200 downloads per week, peaking at 325 in late December. Revenue was relatively low and stable, peaking at around $46 in early January and tapering off to $21 by the end of March. Active users remained high, with a peak of 4.1K in late December and an average of around 3.6K throughout the quarter.
Disney Heroes: Battle Mode experienced a decline in downloads, starting with 212 in late December and dropping to around 90 by the end of March. Revenue also showed a downward trend, peaking at $46 in late December and ending the quarter around $25. Active users saw a similar decline, starting at 806 in late December and dropping to 542 by the end of March.
For more insights and detailed data on mobile game performance, visit Sensor Tower.